Nie wiem czy działa. Pownino strzałkami ruszać. Polecam sprawdzić. Działa na python (chyba)

import pygame
import time
import random
# Initialize pygame
pygame.init()
# Colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Screen dimensions
width = 600
height = 400
# Create the screen
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')
# Set the clock
clock = pygame.time.Clock()
# Snake block size and speed
snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
# Score function
def score_display(score):
value = score_font.render("Your Score: " + str(score), True, black)
screen.blit(value, [0, 0])
# Snake function to draw the snake
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(screen, green, [x[0], x[1], snake_block, snake_block])
# Message display function
def message(msg, color):
mesg = font_style.render(msg, True, color)
screen.blit(mesg, [width / 6, height / 3])
# Main function
def gameLoop():
game_over = False
game_close = False
# Initial position of the snake
x1 = width / 2
y1 = height / 2
# Change in position
x1_change = 0
y1_change = 0
# Snake body
snake_List = []
Length_of_snake = 1
# Food position
foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close:
screen.fill(blue)
message("You Lost! Press Q-Quit or C-Play Again", red)
score_display(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
screen.fill(blue)
pygame.draw.rect(screen, yellow, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake_List)
score_display(Length_of_snake - 1)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()
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